Video Tutorials

Accusonus Regroover Pro

Accusonus Regroover Pro Overview

https://www.youtube.com/watch?v=wPMO7l7U-XcVideo can’t be loaded because JavaScript is disabled: Accusonus Regroover Pro Overview (https://www.youtube.com/watch?v=wPMO7l7U-Xc) Accusonus Regroover is a great way to expand your loop-based workflow! Chop and edit loops, play with them, break them down to their DNA, and export it all to your DAW! Learn more at the Accusonus website. To learn your pro audio […]

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New Members-Only OBEDIA tutorial: Getting Started In Pro Tools

New Members-Only OBEDIA tutorial: Getting Started In Pro Tools OBEDIA subscribers now have access to new Members-only video content, including part one of our Getting Started with Pro-Tools Series. You’ll be able to learn the ins and outs of Pro Tools with OBEDIA, and, as an OBEDIA subscriber, you can call us to get one-on-one training

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PreSonus StudioLive 16.0.2 Digital Performance Mixer Walk-through

  The PreSonus StudioLive 16.0.2 Digital Performance Mixer is a great digital mixer for usage in a studio or in a live recording and mixing setup. Watch our video walk-through as we show you how you can connect it to a PCAudioLabs Pro Audio PC using Thunderbolt!   The PreSonus StudioLive 16.0.2 A great-sounding, rack-mountable (optional)

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Basics of Track Navigation In Studio One

In this tutorial, I am going to focus on some basic, but very useful keyboard shortcuts in Studio One, that enable you to navigate within individual Tracks and access the Solo, Mute, Monitor and Record buttons. As well as the show envelopes function, moving backward and forwards between Tracks and Track Heights.   Keyboard Shortcuts covered include: Track Solo On/Off: S Track Mute On/Off: M

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Instant Transient Navigation In Cubase 2

Instant Transient Navigation In Cubase

http://youtu.be/SU_8OWxM7lM Thanks to the new instant hitpoint navigation function, you can now “tab to transients” when working with audio events in the Project window. Hitpoints are automatically calculated in the background as soon as audio material is recorded or imported into the Project window.    As of version 7.x, Cubase can detect hitpoints, or musically

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